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Civilization game manual Item Preview. Internet Archive HTML5 Uploader 1.6.3. Plus-circle Add Review. FULL TEXT download. Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million.
While the original Civilization was created by Sid Meier, Brian Reynolds takes Meier's original design and improves upon it to create Sid Meier's Civilization II. Reynolds can do no wrong with this great sequel, a game by which all others of this genre will be judged. It is an incredible and very addictive game; once you start playing you won't want to stop.
Every gamer should play through the tutorial first as it teaches you the basics and is very helpful. When you begin a new game, there are an impressive number of options from which to choose. Customizable features include the size of the world, number of terrain squares, land formation (islands or large continents), climate, temperature, age of the world, difficulty level (six to choose from), level of competition (up to six opponents) and level of barbarian activity. There are historical tribes to choose from or you can customize your own. All of these options alone make this a great game with incredible replay value.
Computer opponents add a lot to the game. Each has its own goals, although usually they revolve around militaristic objectives. Different strategies can lead to different responses from each of the computer opponents. If you build powerful armies, they will probably keep their distance. If you concentrate on education, they will threaten you because their people will become jealous.
The number of advancements for your civilization is also very impressive: 80 plus. Advancements range from horseback riding or literacy to mobile warfare or computers. Another great feature is when you reach certain advancements your civilization can begin building a particular Wonder of the World, all of which have significant impacts. Isaac Newton's college doubles a city's science output while the Statue of Liberty allows you to select any government at any time. Each Wonder of the World has its own video and, in many cases, full-motion video.
Running a civilization is a lot of work. Each city must be managed individually, although they all contribute to the civilization. Changing governments also keeps the game fresh, as each government is viewed differently by the population. Moving around the map is very easy -- simply use the arrow keys. The battles occur as one piece moves into a square occupied by the enemy. Sound effects are very well done as you can hear the clashing of swords as legions attack or listen to the bombs dropping as a Stealth fighter makes an attack.
Civilization II begins in the year 4000 BC and ends when any one of three conditions are met: reach the year 2020, conquer the entire world or advance technology to the point where a spaceship reaches another planet. You will want to play Civilization II over and over, as every game is different. Also included are a couple of pre-set scenarios to play out and a map editor, allowing you to build the perfect world.
Graphics: Nicely detailed military units.
Sound: Variety of music to select from.
Enjoyment: Very addictive.
Replay Value: Every game is different.
This is a collector's edition release of Sid Meier's Civilization II. It includes the original game, Conflicts in Civilization Scenarios and the official strategy guide.
This compilation includes the following games on one single disc:
Sid Meier's Civilization II (base game with new multi-players features)
Sid Meier's Civilization II: Conflicts in Civilization Scenarios (scenario pack)
Civilization II: Fantastic Worlds (scenario pack)
Multiplayer features provide new competition from human players.
Civilization 4 free. download full Game Pc
Time for a HIGH QUALITY game. This is one of the best games ever made in my opinion.
If you have played Civilization (or even Colonization) you know the layout, but for the rest of you, here we go; You start out yr. 4000 B.C. with a small group of settlers and a covered map. First thing you need to do, is to find a good location where to place your first city. From there you have to develop the land and research new technologies. As the game progresses you also have to start building an army, to defend yourself from any neighbors with hostile intentions.
You can face up to 6 computer-controlled civilizations during the game, and each of them has their unique behavior. Any actions you take towards one of them, might give you a bad reputation, making the others less friendly towards you, and if you are really careless, they will start forming alliances against you. You have several difficulty levels, ranging from very easy, to the once where the computer actually cheats.
What differs THIS version from other Civilization 2, is that is has MULTIPLAYER support. As usual, me and Kosta has done some 'beta-testing' and found it REALY fun. Works like a dream over the net, and supports up to 7 players.
The game ends in 3 different ways; Either you are the first nation to send a craft to another star, or you can just simply kill everyone else. The third is if you fail to do any of this before a certain year....
Better not give more away... but I'll tell you.. It's much more fun when played against a human ;) Now go and get your own opinion!
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (460 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Gold Edition - Easy Setup (1.36 GB).
People who downloaded Civilization 2 have also downloaded:
Civilization, Sid Meier's Civilization 3, Civilization II: Test of Time, Civilization: Call to Power, Sid Meier's Civilization IV, Age of Empires 2: The Age of Kings, Age of Empires, Colonization for Windows
Civilization, Sid Meier's Civilization 3, Civilization II: Test of Time, Civilization: Call to Power, Sid Meier's Civilization IV, Age of Empires 2: The Age of Kings, Age of Empires, Colonization for Windows
Build your own civilization! The Sid Meier's Civilization VI guide contains a complete set of information explaining all the rules of gameplay in Civ 6 and Gathering Storm. It recommends the best strategies and describes the characteristics of each of the nations.
This unofficial guide for Civilization VI is a complete set of information explaining all the rules of gameplay. The advice provided here will help less experienced players to get started with this game and become successful in the multiplayer mode. Veterans of the series will find a detailed description of the new mechanics that creators introduced in the latest installment of the series.
The guide explains the basic issues such as the interface, game mechanics, system requirements and controls. What's more, you will find a chapter with advice, which will encompass all the key advice regarding every element of the game.
An important part of the guide is a detailed description of each of the nations available in the game with an emphasis on their unique characteristics, strengths and recommended style of gameplay. An integral part of the guide are illustrations: they help you to follow the content easily and underline the most important elements of the game.
In other chapters you will find a detailed description and advice on key mechanisms of the gameplay, such as scientific and ideological research, management and economics. The guide will also provide a description of units, raw materials, buildings and their upgrades available in the game.
Civilization VI is the sixth full-fledged installment of the cult series of turn-based strategy games. Firaxis Games is the studio behind the production; it's been associated with the series from the very beginning. The latest production brings into play a number of changes and improvements, which may be problematic for the veterans of the series. This guide will help both the experienced players and the newbies easily navigate the new features introduced in the sixth installment.
The Civilization VI game guide contains:
- Chapter with general advice;
- Detailed description of the game interface;
- Extensive commentary of the available factions;
- Explanation of the basic mechanics of city management;
- Useful advice on technologies and political systems;
- Advice on diplomacy and foreign affairs;
- Detailed description of units and buildings;
- Description of system requirements and controls;
- Advice and information on religions;
- Key information about acquiring Great People and how it benefits us.
Lukasz Wisniewski (www.gamepressure.com)
About Sid Meier's Civilization VI Game Guide
Author : Lukasz 'Keczup' Wisniewski for gamepressure.com
last update : October 21, 2016
Guide contains : 59 pages, 233 images.
Use the comments below to submit your updates and corrections to this guide.
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Sid Meier's Civilization VI Video Game
- genre: Strategy
- developer: Firaxis Games
- publisher: 2K Games
- platform: PC
Sid Meier’s Civilization VI is the sixth installment of the legendary strategy game series that lets us build and develop an empire throughout several thousand years of human history. Once again, Sid Meier assumed the position of the spiritual and artistic guide of the production, but was not directly involved in the development process.
Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years. The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch.
Military conflict is an important part of every game. Support units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be joined in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies.
Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors.
Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years. The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch.
Military conflict is an important part of every game. Support units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be joined in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies.
Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors.
- Firaxis Games - Developer Website.
- 2K Games - Publisher Website.
- Civilization VI - Official Website.
Sid Meier's Civilization VI PC version System Requirements
Recommended: Intel Core i5 2.5 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 770 / Radeon HD 7970 or better, 12 GB HDD, Windows 7/8.1/10 64-bit
Minimum: Intel Core i3 2.5 GHz / AMD Phenom II 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 450 / Radeon HD 5570 or better, 12 GB HDD, Windows 7/8.1/10 64-bit
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